AHA Equipment Guide

Levering Data

WeaponRPMCone (d)Ammo
Vandal 73C 168586+1
Vandal 73C Striker 168586+1
Vandal 73C Bullseye 168806+1
Frontier 73C 148407+1
Frontier 73C Silencer 148507+1
Frontier 73C Marksman 148527+1
Ranger 73 1484015+1
Ranger 73 Aperture 1484015+1
Ranger 73 Talon 1484015+1
Ranger 73 Swift 1484015+1
Infantry 73L 1324017+1
Infantry 73L Bayonet 1324017+1
Infantry 73L Sniper 1327017+1
Mako M1895 132566+1
Mako M1895 Claw 132566+1
Mako M1895 Aperture 132566+1
Centennial 132529+1
Centennial Pointman 132945+1
Centennial Trauma 132529+1
Centennial Sniper 132689+1
Centennial Shorty 132765+1
Centennial Shorty Silencer 132765+1
Terminus 120646+1
Terminus Shorty 120745+1
Auto-5100584+1

Method

Stood near the edge of the map looking into the sky, ensuring a consistent 60 FPS.

Hip-aimed with levering, took a screenshot of the crosshair on a 2560x1080 display with 110 FOV.

Drew a circle or line over the crosshair in MSPaint and measured its diameter or length in pixels (Cone (d)).

Measured from the pixel after the "least solid" pixel of the white part of the crosshair.

Recorded myself holding left mouse button to empty or half-empty the gun into the air.

Used timecodes to count the number of frames between each frame where the "bullet" started to leave the "chamber."

For very similar weapons, used a control video and lined up their firing sounds. Artifacts would confirm or deny if they were the same.

In cases of inconsistency, took the average of all frame counts.