Levering Data
Weapon | RPM | Cone (d) | Ammo |
---|---|---|---|
Vandal 73C | 168 | 58 | 6+1 |
Vandal 73C Striker | 168 | 58 | 6+1 |
Vandal 73C Bullseye | 168 | 80 | 6+1 |
Frontier 73C | 148 | 40 | 7+1 |
Frontier 73C Silencer | 148 | 50 | 7+1 |
Frontier 73C Marksman | 148 | 52 | 7+1 |
Ranger 73 | 148 | 40 | 15+1 |
Ranger 73 Aperture | 148 | 40 | 15+1 |
Ranger 73 Talon | 148 | 40 | 15+1 |
Ranger 73 Swift | 148 | 40 | 15+1 |
Infantry 73L | 132 | 40 | 17+1 |
Infantry 73L Bayonet | 132 | 40 | 17+1 |
Infantry 73L Sniper | 132 | 70 | 17+1 |
Mako M1895 | 132 | 56 | 6+1 |
Mako M1895 Claw | 132 | 56 | 6+1 |
Mako M1895 Aperture | 132 | 56 | 6+1 |
Centennial | 132 | 52 | 9+1 |
Centennial Pointman | 132 | 94 | 5+1 |
Centennial Trauma | 132 | 52 | 9+1 |
Centennial Sniper | 132 | 68 | 9+1 |
Centennial Shorty | 132 | 76 | 5+1 |
Centennial Shorty Silencer | 132 | 76 | 5+1 |
Terminus | 120 | 64 | 6+1 |
Terminus Shorty | 120 | 74 | 5+1 |
Auto-5 | 100 | 58 | 4+1 |
Method
Stood near the edge of the map looking into the sky, ensuring a consistent 60 FPS.
Hip-aimed with levering, took a screenshot of the crosshair on a 2560x1080 display with 110 FOV.
Drew a circle or line over the crosshair in MSPaint and measured its diameter or length in pixels (Cone (d)).
Measured from the pixel after the "least solid" pixel of the white part of the crosshair.
Recorded myself holding left mouse button to empty or half-empty the gun into the air.
Used timecodes to count the number of frames between each frame where the "bullet" started to leave the "chamber."
For very similar weapons, used a control video and lined up their firing sounds. Artifacts would confirm or deny if they were the same.
In cases of inconsistency, took the average of all frame counts.