AHA Equipment Guide

Levering Data

WeaponRPMCone (d)Ammo
Winfield M1873C Vandal150826+1
Winfield M1873C Vandal Striker150826+1
Winfield M1873C Vandal Deadeye1501106+1
Winfield M1873C144427+1
Winfield M1873C Silencer144547+1
Winfield M1873C Marksman144547+1
Winfield M18731444215+1
Winfield M1873 Aperture1444215+1
Winfield M1873 Talon1444215+1
Winfield M1873 Swift1444215+1
Winfield M1873 Musket Bayonet1204217+1
Mako M1895 Carbine118946+1
Mako M1895 Carbine Claw118946+1
Mako M1895 Carbine Aperture118946+1
Winfield M1876 Centennial109809+1
Winfield M1876 Centennial Trauma109809+1
Winfield M1876 Centennial Sniper1091049+1
Winfield M1876 Centennial Shorty109905+1
Winfield M1876 Centennial Shorty Silencer109905+1
Winfield 1887 Terminus1001166+1
Winfield 1887 Terminus Handcannon1001525+1
Crown & King Auto 5100924+1


Stood near the edge of the map looking into the sky, ensuring a consistent 60 FPS.

Hip-aimed with levering, took a screenshot of the crosshair on a 2560x1080 display with 110 FOV.

Drew a circle or line over the crosshair in MSPaint and measured its diameter or length in pixels (Cone (d)).

Measured from the pixel after the "least solid" pixel of the white part of the crosshair.

Recorded myself holding left mouse button to empty or half-empty the gun into the air.

Used timecodes to count the number of frames between each frame where the "bullet" started to leave the "chamber."

For very similar weapons, used a control video and lined up their firing sounds. Artifacts would confirm or deny if they were the same.

In cases of inconsistency, took the average of all frame counts.