Fuse Data
Item | Fuse (s) |
---|---|
Dynamite | 5 |
Dynamite Bundle | 5 |
Big Dynamite Bundle | 5 |
Frag Bomb | 5 |
Waxed Dynamite | 5 |
Choke Bomb | 5 |
Decoy Fuses | 7 |
Sticky Bomb | 9 |
Chaos Bomb | 9 |
Method
Stood near the edge of the map with resolution scale on 50%, ensuring a consistent 60 FPS.
Recorded myself clicking left mouse button and throwing the item directly downards with Nohboard on-screen.
Used timecodes to count the number of frames between Nohboard showing a left click and my health depleting.
Repeated each trial five times (n=5) and took some logical assumptions.
This data is not 100% accurate! However, due to inconsistent and insignificant differences, I'm calling it okay.
The Flash Bomb's old "fuse" is its throw time of one second, which explains why every fuse is one second longer than it should be.