A Note On Data Collection
December 13, 2023
It came to my attention when collecting the Pax Trueshot's stats that I haven't been
as scientific as I could be when collecting stats. I'm not a statistician, but I can
recognize that I wasn't always doing the best, so this page is me being transparent on
some things.
First of all, all of the monitors I own, whether I'm using them are not, are 60Hz.
Secondly, the way I collect data about the fire rates of automatic weapons is by
counting the frames between the starts of the bullet icon leaving the chamber icon.
Obviously the problem is that I can only reliably measure rates as multiples of 0.01666... seconds.
When measuring the Trueshot, I noticed the number of frames between shots was always
in a pattern of 16-16-14-16-14, so I took a larger sample size to eventually get 15.2.
I repeated this for the Uppercut to confirm and got 15.6, which would make it 5 RPM faster.
So you might be asking yourself, what did I do before?
I took frame counts, and if there was one number that appeared significantly more often, I
just used that one. If it was about 50/50, I took the midpoint. Not very good!
Another strange phenomenon I noticed is that the number of frames between shots was always even.
I'm not sure what causes this but it always made me raise an eyebrow.
I intend to eventually revisit all stats and collect them in a more scientific manner, until
then, I will keep a list of known sample sizes here.
Note: I am not a statistician, and I know these numbers are quite small, but this is a video game.
Weapon | Stat | Value | n | Raw Data |
---|---|---|---|---|
Caldwell Pax Trueshot | Fanning: Frames between shots | 15.2 | 25 | .txt |
Caldwell Conversion Uppercut | Fanning: Frames between shots | 15.6 | 15 | .txt |
Scottfield Model 3 | Fanning: Frames between shots | 14.08 | 25 | .txt |
Caldwell Conversion Chain Pistol | Fanning: Frames between shots | 12.5 | 32 | .txt |
Mako M1895 Carbine | Levering: Frames between shots | 30.416... | 24 | .txt |